


You can jump into chasms to reach lower floors, at the cost of hit points. You can find seeds, for example, which you can grow into trap-like plants. But by experimenting, you’ll constantly discover new, unexpected mechanics. You’ll defeat ghouls and rats, open chests, buy items from shops, cast spells, find hidden doors and face a boss once every five floors. The premise is uncomplicated enough: as a Warrior, Mage, Rogue or Huntress, your goal is to strike deep into the earth to find an amulet, searching for stairs on each floor you encounter. Pixel Dungeon looks like a pure and simple roguelike, but once you’re a few floors into its underground dungeons, you’ll release just how deep and complex a game it is.
